Saturday, May 15, 2010

A world's dawn stretched 'cross the threads

Designing games is tough.

The task of creating an engaging interactive experience through digital technology calls for extensive patience, technical knowledge, and creative passion. It's rare to find these three qualities in the same body.

That I fit such a rare profile is perhaps the reason I've always had trouble labeling myself. I write but don't strive towards becoming an actual "writer"... I love art but have never been the "artsy" type... I play games but don't quite fit in with "gamer" culture... and I have a knack for technology but have never let it define me as a "computer person". I've always been just outside of each these groups, tiptoeing in every so often but never really committing to any of them.

So it is with proud joy (and a fair bit of relief) that I can now proclaim myself a game designer... Today marks the official launch of Wayward Prophet Productions, my brand new development studio!

I'm thrilled at the prospect of staking my claim within the growing world of game-making. It is what I was always meant to do -- the perfect fit for my unusual personality -- even if I had to struggle to discover that. Wayward Prophet represents a long-awaited opportunity to blend all my skills, quirks, and interests into one exciting form of creative expression.

Check out the studio's official website for project details, contact info, that sort of thing:
www.waywardprophet.com

I imagine this blog will go on to contain relevant thoughts and ramblings, as well as developmental updates and other studio news... If you're planning to follow along, 1) thanks so much for your interest and 2) feel free to drop any suggestions or feedback in the comments!

1 comments:

Carol said...

Congratulations! It's bound to be a success.